Terra nil steam deck2/9/2024 ![]() What’s left is a perfect landscape, one untouched by manmade creations of any sort. But then you get to rip it all out, piece by piece. You’ve set up all these autonomous systems to revive the land, which is already cool. It’s essential to complete each area, but it still feels great. Pack It Up, BoysĪnother satisfying element is the recycling phase. Not to mention the music, which paints a gorgeous picture while you work. The whisper of rushing water, the creak of growing trees, and even the crackling flames are all excellent. I found myself keeping my headphones on at all times. This is also where the sound design kicks in. Seeing wetlands, tundra, and forest sprout up in an instant never gets old. The sight of fresh grass growing over desolate ground is always satisfying. ![]() You’re even given the chance to appreciate your handiwork before you move on, which is cool. This sense of unease balances nicely with the triumph of success. I knew I had to do something different, but I wasn’t always certain what that thing was. In particular, I experienced real dread when staring down the barrel of a soft reset. The stakes are sort of low, but sort of not? There’s a serious time investment involved in trying again, which I found somewhat daunting. Of course, you can just start again (or from a series of checkpoints) if you have to. A single misstep can leave your project forever incomplete. It feels amazing to bring back nature, but you’ve got to be downright surgical about it if you want to succeed. I appreciate the delicate balance between the relaxing visuals and the intricate mechanics. Each new region brings a new set of challenges. You use green energy to set up irrigation, toxin scrubbers, and new rivers. This world (Earth?) is utterly borked, and it’s your job to make things right.
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